Making Gary

To start with I researched the work of my Illustrator who specialises in 3D illustrations. Once researching him I knew I wanted to make a 3D illustration some how. After researching into different types of 3d rendering software (blender, mcad etc) I downloaded Cinema 4D.

I clearly did not understand how to use the software to begin with, and it took multiple tries to just make a blob with arms. But after watching a couple of tutorials on youtube I brought my character to life.

The initial drawing was drawn in the style of Chamaco after researching his characters and illustrations.

With my character in mind I set about constructing him in cinema 4D.

I started with a cube from here I place in gouraud shading lines. These provided my with the sub sections for when I build up the construction of my character.

After changing the hight and the thickness of the body I was then able to make arms and legs.

To get this far I watched the tutorial found in the video below.

Once I had the main body and shape I constructed an eye, mouth and antena to had character to him.

Once fully constructed I experimented with different textures and effects using various materials available in cinema 4D. At first I tried a solid plastic colour/material. However I didn't realise I could make lights and rigs within the software. So I looked into a youtube video into how to make a light rig but found I could download pre made rigs. Figured if I try these for now and then I could go back to seeing how I could make them myself.

By using the different light rigs I found they would produce sleeker outcomes. I also found that certain materials behaved differently under the different rigs. I tried metal, glass and plastic with reflective floors and backgrounds.

As you can see in this image I found that the render was not as smooth as I wanted it to be. To correct this I discovered I need to put the subordinates up to 6 to make the render smoother and more like the properties of metal and chrome.

Once I had got to grips with cinema 4D a bit I wanted to push myself even more. I wanted to try and animate my character. To do so I experimented with multiple attempts. I tried to animate just by moving the sections of the character but found they needed to be key framed. And I also would not be able to just animate the sections on their own I need to make a character rig (skeleton that would work on the inside of the character.

I was able to change the pose of my character instead of animate it. However I found this useful as I would be able to use this knowledge in the future if I was to make stagnant shots of 3D characters for posters or brand designs.

As you can see in the images below I have changed my character slightly by experimenting with the different poses and number of eyes.

I still needed to find a way of animating my character but I was happy with these outcomes. I went on to construct a character rig that would fit inside my character after watching this tutorial which I found really helpful.

After watching this tutorial I was able to make my character do a simple walking cycle. At this point I was happy with the outcome as I found I was spending too much time on just this one. When I get the chance I want to hopefully improve this outcome to make him wave and do other motions.

For my final outcome I looped the short 3 second walk cycle in Adobe after effects and added different visual effects to make the video interesting and engaging.

Elementrix
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Elementrix was created as MY Advertising blog for my Degree course At ravensbourn university.

 

I hope you will enjoy reading and viewing my work as i take you on my journey of development and design within my digital advertising and design course.

 

I have always believed that to thrive in todays industry you need to bring your personality, sense of creativity but most importantly to be versatile in an ever changing industry !   

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